Jules Nolet

Game Designer, audio & systems enthusiast
Breda University 3rd‑year | Internship role from Sept 2025

Hi, I am Jules Nolet. I am a games design student at Breda University of Applied Sciences, currently working on The Final Print, a detective game taking place in 1940s Harlem.

Currently doing a technical design internship at Gamious, still looking for a second semester internship starting Jan/Feb 2026.

2024 – Sounds of Shadows
Nominated for Best Student Game by Dutch Game Awards

2025 – The Final Print
Finalist for Game of the Year for The Rookies
Nominated for Best Student Game by Dutch Game Awards

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The Final Print

First person detective adventure game
Audio designer & technical design
Released on Steam in 2025
32 weeks of development time
Unreal Engine 5 + Wwise

Responsibilities

  • Setting up base project and plugins
  • Concepting and creating prototypes for gameplay features and systems
  • Proactive bug fixing
  • All audio design and engineering

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Sounds of Shadows

A First Person Echolocation-Based Horror Game.
Audio designer
Released on Itch 2024
Released on Steam 2025
8 weeks of development time
Unreal Engine 5 + FMOD

Responsibilities

  • Designed and implemented 43 sound effects
  • Final mastering pass on 2 levels
  • Technical audio design for all ambient and interactable sound effects
  • UPDATE: Redoing the mixing pass for the VR content update

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Shell Shocked

2 vs 2 Couch Party Game
Games designer
Released 2024 on Itch
8 weeks of development time
Made with Unreal Engine 5

Responsibilities

  • Implement and develop the ball movement
  • Design and iterate the “shell-stun” mechanic.
  • Organize and host focus tests.

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Chaos Dungeon

Top Down Twin Stick Shooter.
Solo developer
Games Designer
Released in 2024 on Itch.io
Made with Unreal Engine 5

Responsibilities

  • Developed the AI system for 2 base enemies
  • Created the weapons systems and implemented 8 weapons
  • Designed a combo based score system

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Average Vegetable Man

Fast paced 2D platformer.
Games designer
Released in 2023 on Itch.io
8 weeks development time
Made with Unreal Engine 5

Responsibilities

  • Developed the moving platform objects
  • Designing the health and respawn system
  • Create level 4 using the moving platforms as the main level mechanic.

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School Break

Single player top down dungeon shooter
Games designer
Released in 2022 on Itch.io
12 weeks development time
Made with Unity 2022.

Responsibilities

  • Developed and iterated full combat systems, including enemies and health
  • Implemented all user interfaces
  • Created a custom dialogue manager

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